Hey all, Gethin here, with another update on the development of my game! Since last time I’ve done a lot of research into the unity engine, and have narrowed down what assets I want to use. I’ll be using the unity asset store to get my assets because I’ve not touched Autodesk Maya in a while, and the unity asset store will suffice with what I want to create. For the cars I will be using, I have decided I will use
https://assetstore.unity.com/packages/3d/vehicles/land/cartoon-sport-cars-60618
as it is perfect for the game I am creating. I have also developed a game plan of sorts for my game, where I will go about it in stages. The biggest thing I will focus on at the start is player control – I want the car to handle like a car, make sure it doesn’t get stuck on geometry. Then I will create the game world, which will be that of a race track, and then I will develop the core aspects of the game, such as the AI of the opponents, the goal of the game, where the player finishes three laps, and the game calculates their placement in the race, and the time it took them to finish. To do these I will use my knowledge, but if I use any online resources, I will let you all know by posting a link to the resource during my weekly update, similar to how I did above.
Look forward to next week as I should have pictures – and if all goes well – a video to go alongside it, showing the player control a car. I hope you all look forward to it!