I apologize for the delay. However, I assure you all that I have been hard at work learning Unity – as I was quite rusty at using it, even after college. However, I have now created a terrain, textured it with textures I created in Adobe Photoshop and even managed to get a car moving – though at this stage most of it is the prefab that Unity bundles with the engine.
Below is my scene, as it appears. The track for the game is a simple oval, circling a small lake that I created, surrounded by mountains. I got the lake simply by raising the entire terrain by a little bit, then simply lowering the parts that I wanted to have filled with water. I then added a water effect which was bundled with unity and it gives the scene a nice feeling. I may, however adjust the surrounding mountains as I dislike how sharp and angular they are in their current state.
Another thing I added were the models that I am going to use for the player car and their opponents. I also added a unity prefab car, and discovered that the default controller works well, but needs heavy tweaking as the handling is very slippery, as shown in this video.
I dislike how slippery the current car feels, so I’ll be adjusting the code myself in order to make the game play better – not to mention removing the standard model and inserting one of the ones I got from the asset store.
On top of this next time I will have a simple AI Car which will follow waypoints around the map in order to complete a circuit, before adding more complex scripts which will supplement it’s behaviour by overtaking the player, or even slow down if it’s too far ahead of the player.
See you next time!