Good news! I’ve incorporated a simple AI System into the game, where the AI Opponent chases after waypoints. I incorporated Unity’s own Car AI for this… but it isn’t perfect. Not by a long shot.
As you can see from the above video, the AI is very strict on it’s path – I want it to be looser, using the boxes as a guideline. Luckily, I have a feeling like I know how to do that.
Secondly – if the car gets too far ahead, it’s difficult for the player car to catch up – I’ll need to integrate a rubberband style system in order to keep the game fun.
And lastly – bugs. The car will go into the pole at the end 100% of the time, and I’ve seen it fly entirely off the track before – and if the player knocks into it – they’re out of the race. Quite literally. So some major adjustments need to be made… which will be made for the next update! So look forward to new and improved car AI!