Major update! UI, programming and rubberband AI beginnings

As you can see from the above video, I’ve gone and added more stuff to the game! I’ve gotten rid of the stock Unity models and replaced them with car models I got from the unity store, improved the opponent AI a little – you can see how he speeds up at the start to get first place, before slowing down a little as he reaches second place. Speaking of places – I’ve incorporated those into the game! Now the game will know who’s in first place and who’s in second place. On top of this I have also incorporated a lap counter, pushing it much closer to a proper game!

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